When you are near an enemy a small reticle will appear over it allowing you to charge an attack to land a more devastating blow. With your main weapon, you have a quick attack and a charge attack. You can use your crowbar as well as a variety of other crafting weapons to kill enemies, but it does feel a little clunky in places. Craft a variety of tools with many cool surprises CombatĬombat is where the game’s main challenge comes into play. It’s little moments like this that had me coming back again and again just to see what I would find. I stumbled across tombs which led to some satisfying puzzle sections but there was also this weird time I followed what looked like a spirit deer which led me to a dig spot to grab some rare resources. The biggest thrill for me was heading off into unknown territory on the map and seeing what you could find. One of my favourite things about Dysmantle is the small surprises and how it consistently drip feeds you with new content. Once the materials are stashed you don’t need them in your inventory to craft new materials. I found something strangely therapeutic about repeating the process of mining for materials and then stacking them in a nearby storage box to use later. Dysmantle is certainly more casual in its approach to survival, allowing the player to go at their own pace. Also, the fishing is really just you casting your line and waiting for a catch, without even requiring you to tap a button at any point to land a fish. The survival aspect of this game does not rely on irritations like hunger or thirst meters which may not appeal to those looking for an extreme challenge. All of these gameplay elements are kinda basic but enjoyable. You can also engage in activities like cooking, farming and fishing. You can also find radio towers that will mark import points on the giant map which you’ll probably reference pretty frequently throughout your adventure. You can also use this tracking feature when crafting items, to check you’ve collected the right ingredients. The game often throws side quests at you which you can track at the side of the screen. After which you use said better equipment to destroy objects you previously couldn’t destroy eventually getting to a point where you can just about destroy anything on the map.īut it’s not all about resource gathering. You then use your various resources to craft better equipment at a crafting station or campfire. Cut down the vines on a car to collect the leaves, destroy the fence to get wood and smack a filing cabinet to get the scrap metal. You start out with a crowbar and you very soon discover you can start hacking away at various objects to obtain the sweet resources within. It’s the apocalypses and I’m off fishing Break, Grab, Craft, Repeatĭespite being spelt wrong the term dismantle really sums up the core concept of this game. I also kinda like that the developers avoided the term zombie and went with inhumans.
Generally speaking, your just a dude trying to survive which in all honesty works fine with this game’s design. As far as stories go it’s pretty straightforward. Your goal is to escape the island in the hope of finding survivors. Now devoid of human life, instead replaced with zombie-like monsters. The game begins with you emerging from the shelter discovering the world is not what it once was. Building a bomb shelter stocked with plenty of food he takes cover from the devastation above. The apocalypse has come once again but one sensible chap was prepared. I like how even the title breaks apart It’s the End of the World It’s really great to see how far this developer has come and with today’s title, Dysmantle, the developer takes on possibly their most ambitious project and yet again succeeds at creating something highly enjoyable. They refined their art with the twin-stick shooter with titles like Neon Crome and Jydge but soon branched out to other genres including the dungeon crawler with Skeletal Avenger. But since then the developer has made consistent improvements.
#DYSMANTLE GAME REVIEW CODE#
I originally came across their work back on PS Vita with Crimsonland, a kinda basic twin-stick shooter which I won a code for through a podcast I was listening to at the time. The title comes to us from developer 10tons who have been going from strength to strength in their output of quality video games. From Twin Stick Beginningsĭysmantle is a top-down action game with survival elements. Review code provided with many thanks to 10tons. System: Nintendo Switch (Also on Steam (Windows & macOS))